So, a while back I created this icon from a game, but looking back on it behind a white background instead of an alpha-channel its edges are super choppy in some places while it’s smooth in others, which is possibly due to the method I used to select certain regions before bucket-filling it. I was using GIMP and I was wondering if there is any possible way to easily fix this (ie make all edges even instead of choppy). Maybe some rendering filters or selection methods that I don’t know about? I’ve googled and youtubed but with no avail.
(As you can see, the inner crescent-shaped things are choppy as well as the exterior of the circle on the left and right is choppy)
I’d say there’s no quick and dirty fix for choppy lines, you just gotta recreate it using vectors. The following took me 3 minutes in Photoshop with Circles and Stroke effect:
I’m not going to do it all for you, but all you need is two more half circles and you’ve got a shape based logo, which should scale beautifully to any size. So that’s 6 circles, two semi-circles and a stroke applied to some of them. In your case it’s very simple to recreate, but a detailed logo would take a lot longer.
There are various ways to do this, though in your case I’d just knuckle down and spend a little while doing this, if you’re proficient with any GD software that creates shapes, this shouldn’t even take half an hour and if you aren’t, now is a good time to learn a few reusable skills.
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Source : Link , Question Author : Jacedc , Answer Author : Dom