I’m working on an asset for a game mod, and I’m trying to put a custom logo on a banner texture. The banner behind the white dot/logo is a dark-red burlap texture, but I’m having issues with blending the dot into the fabric so it looks painted on or sewn into the banner.
I ran through all the layer mode options and none of them do the trick – they all make the dot disappear, turn bright pink, or turn flaming bright red.
I’m using Photoshop CS5, in case that matters. I assume there’s some trick to this that I’m missing… maybe using the burlap pattern as a pattern overlay in blending options for the layer?
How can I realistically blend this white dot into the fabric layer behind it?
Using the texture you already have as the background layer, draw a filled white circle on a layer above
Duplicate the background layer, and drag it above the circle layer.
Alt+click between the two layers to clip the background layer copy to the white circle layer.
Set the layer blending mode of the background copy to Multiply
Add a Hue/Saturation adjustment layer to the circle layer, drag it above the background copy layer, and completely desaturate, and increase lightness a touch, as shown below
Add a Levels adjustment layer to the circle layer, drag it above the Hue/Saturation adjustment layer, and make adjustments to the levels sliders as shown below
- To add a bit more realism, you could also select the background copy layer and apply Filter > Render > Lighting effects, with settings shown below. This will add more of a textured/embossed feel.
- Further levels of realism are also possible, if you fill the entire circle layer with white, and save the image out as a displacement.psd file
- Then, undo the changes to the circle layer, select the circle layer, and apply Filters > Distort > Displacement, set the horizontal and vertical scale to 2, and when prompted choose the displacement.psd you already saved as the source.
The result (shown below at 100% zoom) gives the illusion that edge of the circle is slightly distorted by the troughs and ridges of the texture
Source : Link , Question Author : Omegacron , Answer Author : Billy Kerr