I have a particle array emitting from an orb rising out of “goop” that I want to twist as they emit, to where it forms a tornado like effect around the object.
How can the PArray be modified to do so?
I’m not a 3D Studio Max person at all but a quick google search found me:
There’s much more to the tutorial located on 3dm3.com/tutorials/tornado/ but since you already have something you’re working with it seemed silly to give you instructions from scratch. I’m sure you’ll have to look over the settings and apply them to your own objects/particles. Hope this helps you though.
A lot of the other tutorials I found use something called FumeFX plugin.