I have created the following 2D coin texture:
From this 2D textures, I’d like to create something like this:
What is the best way to go about this?
I tried using Blender, and I created this render:
Sadly it looks way too realistic. I can’t figure out how to make it look less realistic. I tried flat shading which helped, but it still looks weird. I another issue with this is the position of the highlight.
Are these images done by using a perspective tool and creating a 3D looking image in a 2D environment? Or is it done with something like Blender, just changed to make it look less realistic? Or is this done in a completely different way?
There is no 3D modeler at work in your examples. If you look at your sample images, all the highlights are the same, and you can pick out coins which are identical. This is a clear indicator that there’s no actual 3D taking place.
Coins are drawn in a 2D application with perspective, then duplicated and altered slightly.
A quick rough example….
You may need to draw 3 or 4 different coins, and then add to the overall “scene” when you have things stacked. But this is essentially how it’s done. I drew one additional coin, at a different angle, to create the images below.