I’m trying to make a hexagonal grid, I want each hexagon to be it’s own shape, with no extra paths.
I’ve tried a bunch of different methods to create a hexagon grid, something like this (where each hexagon is it’s own shape/path):
I’ve tried creating the shape and manually cloning and placing it while using smart guides, which is extremely hard to align properly.
I can get one side aligned easily, just not the other:
Using Transform Effect is also quite difficult, since I don’t know how I can get the exact values of (the different) distances that they need to be moved. (It’s probably some mathematical equation @joojaa)
Using Transform Effects isn’t that hard; you just need three measurements….
The measurements are:
- X1: Width
- X2: 1/2 Width
- Y2: 3/4 Height
You then need two* Transform Effects…
The first set to move horizontally by X1 (with as many copies as needed)
The second set to move horizontally by X2 and vertically by Y2 (again with a number of copies)…
- Object → Expand Appearance…
* Using three (total) Transform effects gives you a diagonal field since you’re transforming two axis at once; you can create a square field by using three Transform effects (you should be able to figure out the needed transformations from the following):
You create the first and then the second, but you only create 1 copy in the second step.
Then for transform effect 3, you move vertically by 2 x (Y2) and then a number of copies.