Answer
This will be long.
Once you pick up the techniques you should be able to follow most of the bolded steps without reading the additional instructions.
Here’s what the result will look like:
Setup:
- Make a new document [
File>New
]. I used 1024×640 resolution (pretty close to the reference image). - Fill the background layer with black using
Edit>Fill with FG Color
. - Create and name some layer groups and arrange them (
Windows>Dockable Dialogs>Layers
to show the layers list, click the Folder icon in the Layers dialog to create layer groups, drag them with the mouse to nest them). We’ll use these to hold the different parts of the image:
Text Creation:
- Create text layers for the three pieces of text (using the Text tool–click and drag to define a bounding box, then type the text you want, then set the typeface, size, color and alignment in the tool options). You’ll want to use some nice fonts–I’ve used Heavy Data and Pacifico.
- Position the text layers horizontally. You can use a grid (
Image>Configure Grid
andView>Snap to Grid
) or just use the Align tool from the toolbar. - Position the text layers vertically. You can use a grid or just move them by eye (use the move tool, and hold
ctrl
to align the movement to the vertical axis). - Put the layers in the groups if you haven’t already, by dragging each text layer in the layers list onto the appropriate group.
Text Shading:
- Create 2 new transparent value layers (
Layer>New Layer
or button in layers list) above each of the main text layers. Change the layer mode from “Normal” to “Value” for each. - Create a bilinear, black-to-transparent gradient on each layer using the Blend tool from the toolbar (icon looks like a gradient; set mode to bilinear, gradient to FG to Transparent, click and drag from the middle of the text to the edge while holding ctrl for vertical snap).
- Create 2 new transparent value layers for the highlights. Change the layer mode from “Normal” to “Value” for each.
- Create white bilinear gradients like before. Hit “x” to swap foreground/background colors, and then draw the gradients using the blend tool.
- Mask the highlight. Use the Rectangle Select tool to select the top part of each gradient, right click on the corresponding highlight layer and choose
Add Layer Mask>From Selection
. - Rough up the masks. Click on each layer mask in the list (not the layer itself) to select it. Use
Filters>Noise>Spread
16px,Filters>Blur>Gaussian Blur
8px,Colors>Brightness-Contrast
100 to go from a sharp border to a wavy one.
Text Colors:
- Create a new transparent color layer and put it above your shaded text groups in the layer stack. We’ll use this to color-tint the text. Change the layer mode from “Normal” to “Color”.
- Draw the color gradients you want on this layer. Start by clicking on the White/Black squares below the tool grid to pick your color, then use the gradient tool (same settings as before) to draw them.
Text 3D Effect:
- Make a new layer group above the background to hold the 3D extrusion layers.
- Create a selection from the shapes of the main shaded text. To do this,
option+click
on the layer group containing the first text block in the layers list, thenoption+shift+click
on the group containing the second block. You should see an animated dashed border around the edge of the text. - Make a new layer in your 3D extrusion layer group.
- With the empty layer selected and your extrusion color chosen, fill the selection with blue (choose your blue and use
Edit>Fill with FG Color
like before). - Create the extruded shape. GIMP doesn’t have 3D tools, but we can easily fake it–use
Filters>Blur>Motion Blur
with blur type “Zoom” and length ~32px, thenLayer>Scale Layer
to about 903×564. To make the edge a bit sharper, openColors>Curves
, set channel to “Alpha” (transparency), and drag the dot at the top right leftwards a bit.- Do the same thing with a black value layer, but don’t sharpen the edge as much.
Text Bevel:
- Create two new value layers below your color tint layer in the text group. These will hold the text beveling.
- Create a selection from the shapes of the main shaded text. To do this,
option+click
on the layer group containing the first text block in the layers list, thenoption+shift+click
on the group containing the second block. You should see an animated dashed border around the edge of the text. - Shrink and invert, then fill with a medium grey on your lower shading layer. Use
Select>Shrink
2px andSelect>Invert
to adjust the selection, then choose a medium gray FG color and useEdit>Fill with FG Color
to fill. - Invert and move downward, then fill with white on your upper shading layer. Use
Select>Invert
to invert the selection, then pick the move tool from the tools list, click the Selection icon (2nd icon) in the tool options panel, and drag down 1-2px (holding ctrl to move along the vertical axis).
Secondary Text Shading:
- Find and select the secondary text layer in the layers list (in mine it’s the “2016” text layer).
- Duplicate and blur it 32px.
Layer>Duplicate Layer
, thenFilter>Blur>Gaussian Blur
32px. This is our glow. -
Create the highlights using the selection tools. This part is similar to the beveling on the earlier text. Create a new transparent layer within the 2016 group above the main text and glow, alt-click on the main text to get the selection,
Select>Shrink
2px, choose white as your FG color (press “dx” to do this quickly) andEdit>Fill with FG Color
, then pick the move tool from the tools list, click the Selection icon (2nd icon) in the tool options panel, and drag down 1-2px (holding ctrl to move along the vertical axis). Finally, useEdit>Cut
to remove this part of the selection, leaving only the highlights at the top.
Background:
You asked about the text, so I’m basically going to skip over this part. Abbreviated version: Use Filters>Render>Grid
and the Perspective transform tool for the grid, and Filters>Noise>HSV Noise
, Gaussian Blur, and Curves (set to value) to make the stars. Repeat the glow effect for the main text if you want. You can look at the source file.
Post Processing and FX:
- Create a noise layer on top of the whole image in Soft Light mode. Create a new transparent layer, choose a medium gray FG color, set the layer mode from “Normal” to “Soft Light” in the layers list, use
Edit>Fill with FG Color
, thenFilters>Noise>HSV Noise
. - Use
Layer>New From Visible
to create a flattened image layer at the top of the stack. - Use
Filters>Enhance>Sharpen
set to ~20 to sharpen the texture. - Use
Colors>Color Balance
to tint the image. Make the highlights slightly yellow and the shadows slightly red.
This gets us to the result we’re looking for.
Feel free to comment with questions. Here’s the source file for reference. I hope that helps!
Attribution
Source : Link , Question Author : CrimsonCuttle , Answer Author : Ollin Boer Bohan