I have a very simple road texture (
200 x 200) like this:
I need to create a curved version of this texture that is double the size (
400 x 400). Here is a picture to give you a basic idea of what I’m trying to do:
The problem is, I have no idea how to curve the lines and the road markings in such a way that they would form smooth curves that tile seamlessly with the original texture. I have tried using the warp tool (I have the lines and markings all as separate layers), but the results look horrible. I’m pretty sure there is a pretty simple solution to this, but I’m rather inexperienced with photoshop. I’ve been banging my head against a wall because of this for the last two hours, so any help would be greatly apprectiated. And yes, I have tried to google for tutorials, but haven’t been able to find anything that would address this issue clearly.
I’m using Photoshop CC. I also have Illustrator but zero experience using it.
I would approach this problem by using the
bézier pen tool in Photoshop or Illustrator. This allows you to “draw” mathematically-defined vectors and shapes that have the added benefit of being able to scale to any size without losing resolution.
But here’s the thing: learning the bézier pen tool is challenging as it doesn’t work like the other pixel-based tools that Photoshop provides – you have to think of it as building lines and shapes.
To help you get started, you might want to try practicing The Bézier Game: http://bezier.method.ac/ . Once you’ve mastered the bézier pen tool though, you can easily accomplish what you’re trying to achieve.