Making a mirrored design’s text “readable”

I am an amateur texture designer and I have been working on my own design for a vehicle from the game Arma 3. For the side of a vehicle I am texturing for, it mirrors one side to the other. So if on one side it says “POLICE” on the other side it says “ECILOP”.

Is there a way that I can make the text read “POLICE” when the template is mirrored so that it reads correctly on both sides?

This is the vehicle template:

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If you have to use the same image for both sides and one is being mirrored what you want is an ambigram.

From Wikipedia

An ambigram is a word, art form or other symbolic representation whose elements retain meaning when viewed or interpreted from a different direction, perspective, or orientation.

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There are plenty of online generators and tutorials on creating ambigrams. Most I’ve seen work with a 180 degree rotational symmetry, but what you want is mirrored symmetry, so keep that in mind.

Edit: This is something I came up with very quickly, not sure how well it works for your situation as I’m not sure in what context/size etc people will be seeing this, but it gives you an idea of what you can do:

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This is what it looks like on the texture – it reads exactly the same when flipped:

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Source : Link , Question Author : Larry , Answer Author : Cai

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