Application loader stuck at the stage of “Verifying assets with the iTunes Store”

I was about to upload an app to iTunes connect, but the application loader has been stuck at the stage of “Verifying assets with the iTunes Store” and pending for almost an hour. Network is fine and I have never seen this before.Has anybody encountered this kind of issue? what is the solution?thanks in advance. … Read more

How to convert .xcarchive to .ipa for client to submit app to app store using Application Loader

We have created the .xcarchive file code signing with our client’s certificate & distribution provisioning profile, but we need to send the .ipa file to our client so that they can upload the app to the App store using Application Loader. The only way to create the .ipa file in Xcode 4.5 is clicking Distribute … Read more

Convert existing iOS paid app to freemium model with in-app purchase

I currently have a paid app in the store. Apple have not allowed a ‘lite’ version to be submitted as well, so I have no choice but to update the current paid version to a freemium (with in app purchase) model. I have the problem of not loosing functionality for v1 users that have purchased … Read more

Check and Remove Unsupported Architecture [x86_64, i386] in IPA / Archive

Problem: While submitting the app to the App Store the following error is reported: Unsupported Architecture. Your executable contains unsupported architecture ‘[x86_64, i386] Questions: How can the above error be resolved ? How can I check the architectures used by the archive or IPA ? How can I ensure that the Release archive doesn’t include … Read more

The app’s Info.plist must contain an NSMicrophoneUsageDescription key with a string value explaining to the user how the app uses this data

Got a build rejection The app’s Info.plist must contain an NSMicrophoneUsageDescription key with a string value explaining to the user how the app uses this data. The app does not use microphone. Or so I think. How do I track down where mic is used? UPD23112016: given that the lazy answer is being upvoted I’ve … Read more

Raising minimum iOS Deployment Target Version for App Update

Let’s say we have an application with a deployment target set to 3.0 and we want to raise the deployment target to 3.2. Normally, the App Store won’t let the App be installed on devices with an IOS version less then this, but what about devices which already had the App installed prior to the … Read more

Invalid Swift Support / invalid implementation of swift

I’d like to upload an app written in swift. Application loader delivers the app successfully, but after a few minutes I get a reply by apple telling: Invalid Swift Support – The bundle contains an invalid implementation of Swift. The app may have been built or signed with non-compliant or pre-release tools. Visit developer.apple.com for … Read more

Sudden strange spike in app downloads from china on iTunesConnect?

Several years ago I released an app (a free game) for iOS, which was largely unsucessful, settling to around an average of 5 downloads a month (terrible, I know). However, I recently happend to notice a huge (relatively) spike in downloads, up to around 300 downloads over the last 10 days. Something seems strange about … Read more